Environments
Environment / Vehicle Concept Art Samples
Lucasfilm / ILM / Concept Artist, early shot exploration defining entry into an unestablished world (unused direction)
VA Studio / Concept Artist, establishing concept of isolated sci fi camp with supporting orthos and callouts
Electronic Arts / Concept Artist, establishing environment concept of a planet inhabited by Imperials, defined by endless waterfalls
Lucasfilm / ILM / Concept Artist, dynamic shot exploration in ancient-bone environment
Pocket Gems / Senior Concept Artist, event key art to set tone and player immersion for community campaign
Third Degree Games / Concept Artist, environment concept visualizing open platforming through orbital debris and wreckage
Singularity Six / Concept Artist, one of several blue-sky sketches exploring the climate range of the in game world
Pocket Gems / Senior Concept Artist, event key art to set tone and player immersion for community campaign
Ubisoft San Francisco / Concept Artist, map design concept exploring a repurposed Watch Dogs’ Nudle Campus
The Story Locker / Art Director, concept art for time-travel themed feature development