Characters (Core)
Character work focused on mature themes and narrative design, from realistic heroes to fantastical creatures for games, film, and immersive projects.
Story Protocol / Senior Concept Artist, Ghast Warrior key art + illustration
Impulse Gear / Concept Artist, character exploration thumbnails for early development
Personal work / Form and polish study with tribal-inspired motifs
Doug Chiang Studio / Concept Artist, angelic pegasus design for early development
Independent collaboration / Concept Artist, character design exploration.
Lucasfilm / ILM / Concept Artist, early exploration of characters and key story moments
Linden Lab / Concept Artist, final character turnaround prep for modeling, tutorial main character
Lucasfilm / ILM / Concept Artist, first visual exploration of K-2SO
WETA Dev / Concept Artist, early head design study for a main character
WETA Dev / Concept Artist, iterative full-body design pass for a main character
Frame Machine for NetherRealm / Concept Artist, costume skins and turnaround for Scorpion
Ubisoft San Francisco / Concept Artist, female renegade archetype explorations using Far Cry–inspired aesthetics
Ubisoft San Francisco / Concept Artist, final quarter-view character design for production modeling