↑ X-DEFIANT (Ubisoft San Francisco) - Weapon VFX explorations guided by sound design | Shield and fortification FX development
↑ UNRELEASED PROJECT (Story Locker) - Art direction and concept set design for the “C-Structure,” featuring overlays, blueprint layouts, and final key establishing art
↑ INJUSTICE 2 (Frame Machine / for NetherRealm) - Concept art process for in game fightline environments and transition scenarios
↑ ↑ ↑ MAGIC LEAP - Concept designs, early playthrough ideation and visual explorations for an immersive worldbuilding prototype under John Gaeta
↑ MAGIC LEAP (for Walt Disney World) - Expansive AR experience concept for Pandora’s World
↑ KULTURE HAUS EVENT (The Great Company) - Concept art and illustrative storyboards visualizing an immersive, experimental food-science experience
↑ MAGIC LEAP - Concept UX / AR exploration transforming a daytime environment into a rainy nighttime scene